CAST II Game Engine |
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type TMegaImagePaintOp = class(TImageOperation)
TImageOperation > TOperation![]() | constructor Create(X, Y: Integer; AResource: TMegaImageResource; ALevel: Integer; ABrush: TBrush; const ARect: BaseTypes.TRect); |
![]() | destructor Destroy; override; |
![]() | procedure DoApply; override; |
![]() | constructor Create(X, Y: Integer; AResource: TMegaImageResource; ALevel: Integer; ABrush: TBrush; const ARect: BaseTypes.TRect); |
![]() | destructor Destroy; override; |
![]() | procedure DoApply; override; |
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Last modified: 26 Oct, 2008 |