CAST II Game Engine |
||||||||
![]() |
MAIN | FEATURES | SCREENSHOTS | FORUMS | MANUAL | DOWNLOADS | CONTACTS | |
type TTreeAdj = class(TMesh)
TMesh > TVisible > TProcessing > TBaseProcessing > TItem > TBaseItem![]() | function GetTesselatorClass: CTesselator; override; |
![]() | procedure Process(const DeltaT: Float); override; |
![]() | function GetTesselatorClass: CTesselator; override; |
![]() | procedure Process(const DeltaT: Float); override; |
|
Last modified: 26 Oct, 2008 |